//////////////////////////////////////////////////////////////////////////////////
//	File Name:	CPowerup.h
//	Author	 :	Will Hinchman(WH)
//	Purpose	 :	The class contains the powerups that will be used in game.
//////////////////////////////////////////////////////////////////////////////////
#pragma once

class CPowerup: public BaseObject
{
private:
	int m_nType; //Power Up Type;
	int m_nValue; //Power Up Value (IE: 50 for health packs);

public:

	CPowerup(int nType = 0, int nValue = 0)
	{
		m_nType = nType;
		m_nValue = m_nValue;
	}
	
	//Accessors
	int GetPowerUpType() {return m_nType;}
	int GetPowerUpValue() {return m_nValue;}
	
	//Mutators
	void SetPowerUpType(int nNewType) {m_nType = nNewType;}
	void SetPowerUpValue(int nNewValue) {m_nValue = nNewValue;}
};
